Clearing the Grand Library: Why the Purge Happened

The launch of Set 16: Lore & Legends is not just about the massive 100-champion roster. In Patch 16.1: the developers executed a major “cleansing” of the augment pool. More than 30 veteran talents were officially removed from the game. This list includes long-standing staples such as Cybernetic Uplink: Final Ascension: Item Collector: and Young and Wild and Free. According to the patch notes: these augments have been “lost to time in the Grand Library.”

The technical reasoning is straightforward: the developers want to kill “autopilot” gameplay. Many of these removed augments provided generic stats that were too easy to solve with simple math. By removing these “evergreen” options: the balance team is forcing players to engage with the new Lorefinder mechanics and the situational complexity of the 100-unit pool. You can no longer rely on a static “stat stick” to carry you through the mid-game.

Community Divide: Skill Gaps and Information Overload

The reaction across Reddit and competitive forums is a sharp split. High-rank players are generally praising the move. They argue that removing “solved” augments like Evil Beyond Measure and Diversified Portfolio increases the skill gap. In previous sets: hitting a specific gold-tier augment often felt like a “free win.” Now: every choice requires a deeper look at your current board and specific champion unlocks.

However: casual players are expressing significant frustration. The combination of 100 new champions and 30+ missing “comfort” augments has created a massive learning curve. Many users on the official forums complain that the game currently feels like “homework.” Without the reliable old talents: players feel forced to use third-party tier lists just to understand which of the new: lore-themed augments are actually viable. The lack of in-game augment stats has only intensified this debate: as players feel they have no official way to verify if a new choice is a trap or a hidden gem.

Adapting to the New Strategic Landscape

This update signals a permanent shift in how Riot manages the TFT ecosystem. They are moving away from “perma-content” in favor of total seasonal resets. If you want to climb in Patch 16.1: you must unlearn your old habits. The removal of economy-linked augments like Investment Strategy and Gold For Dummies means that gold management is now more dependent on the new Bilgewater and Shurima traits.

The meta is currently in a state of high volatility. Players who can quickly identify power in the remaining pool will have a massive advantage over those still looking for their old favorites. This is the “wild west” of TFT: and for now: adaptability is the only way to survive the 100-champion chaos.